CARL MONTGOMERIE
PORTFOLIO OVERVIEW
SONDER
Sonder is a narrative 2.5D co-operative puzzle platformer with combat elements, for two players. Working together, both when faced with tricky puzzles or battling waves of enemies, is the key to success.
This game was our final game project at university. I was the Game Designer, and focused on creating an enjoyable experience for the player and tying the product together.
Swedish Game Awards
Game designer for Sonder, one of the winners at the Swedish Game Awards 2024. Gamer's choice was awarded to the game that the player's themselves had enjoyed the most during a showcase the day prior.
Invest In Games
Runners-up at Invest In Games 2024, a packed pitch competition that ended in a tie. Only after three rounds of audience voting a winner could be declared. Co-wrote and performed the pitch with Sarah Abbas.
Dreamhack Stockholm
Exhibited Sonder at Dreamhack Stockholm 2024. This was made possible thanks to Drivhuset, where player's could try out indie games during the three day-event. Fun to see the festival behind the scenes.
SPACE LEEK
Space Leek - An Onion Odyssey is a charming and playful 3D-platformer with an emphasis on exploration, fast paced platforming and simple combat elements.
As sound designer, my intention was to elevate the players immersion in the world by natural sounding yet exciting audio. It also included self-composed dynamic music to give the player a feeling of progression and achievement.
BIG BAND SURVIVORS
Earth’s most powerful musicians find themselves resurrected by aliens to jam out in live show arena combat. In this action roguelite every part of the game reacts to the music and YOU get to jam along with it.
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During my internship at Reactional Music me and three other students made a music-focused game inspired by Vampire Survivors. More coming soon!
TRANSFER LEARNING HUMANLIKE BEHAVIOUR
For my bachelor's thesis, we're researching the transferability of humanlike behaviour in video games using reinforcement learning.
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A DQN agent is built with Tensorflow in a custom environment using Gymnasium structure. Our aim is to identify parameters that relate to humanlike navagation in one game, and see if those are transferable to an agent playing another game.
ViBE CATCHER
ViBE CATCHER is a mobile game with a heavy emphasis on music. Every level is based on a song, where the goal is to catch falling blocks in sync with the melody.
The time limit was short, and since every level had to have a unique song, several tunes were made in a short time span. Inspired mainly by 60's music, the pixel art also made way for energetic songs.